UNREAL ENGINE 5

Concept Car Design

VERTICAL SLICE [OLD]

Concept Car Design

ASSETS

Assets Showcase

Main Ventilation Room

Appearance: Cylindrical, Tall, wide, to let natural light in.

Creative and Technical Choices:

Since this is the base model for the environment, Ive made the choice to make it relatively low poly. Due to my decision of implementing Brutalist architecture elements into the design, large flat surfaces are effective for a lower poly count. However, my design choice conveys visual metaphors, essential to directing players emotions. These emotions evoked closely align with narrative, applying visual storytelling to the game level.

Fan Blades

Wall Running Coolant Radiators

Platform Coolant Radiators

Platform

Drop Pod

Door

Coolant Pipes

The coolant pipes were very simple to create and are used as a primary visual in the scene, filling the empty space which was otherwise empty. One of the problems I faced in the scene was that there was too much negative space present. This was overcome with the integration of the coolant pipes.

Foreseeing the Future of Between Two Suns

Exploring Modular Tunnels