VERTICAL SLICE [OLD]
ASSETS
Assets Showcase
Main Ventilation Room
Appearance: Cylindrical, Tall, wide, to let natural light in.
Creative and Technical Choices:
Since this is the base model for the environment, Ive made the choice to make it relatively low poly. Due to my decision of implementing Brutalist architecture elements into the design, large flat surfaces are effective for a lower poly count. However, my design choice conveys visual metaphors, essential to directing players emotions. These emotions evoked closely align with narrative, applying visual storytelling to the game level.




Fan Blades




Wall Running Coolant Radiators



Platform Coolant Radiators






Platform



Drop Pod



Door


Coolant Pipes
The coolant pipes were very simple to create and are used as a primary visual in the scene, filling the empty space which was otherwise empty. One of the problems I faced in the scene was that there was too much negative space present. This was overcome with the integration of the coolant pipes.




Foreseeing the Future of Between Two Suns


Exploring Modular Tunnels


